Explaining Storyboard


 



Storyboard is another way to explore the possibility of narrative or to train an appearance. Parents say that "a picture can explain a thousand words" is very suitable for storyboarding.
In general, the making of films, comic books and animation, a script was developed before the storyboard created. Lighting the story does not always require Generally, the making of the film, comic books and animation, a script was developed before the storyboard created. Lighting the story does not always require a complete script to take advantage in the process of storyboarding.

But we must have stories and stories that have a strong concept. A good storyboard can help us understand a story that is unusual or facilitate the development of the original story.
But we must have stories and stories that have a strong concept. A good storyboard can help us understand a story that is unusual or facilitate the development of the original story.
Simply drawing a series of boxes in a horizontal writing paper. Give a little space under each box to the words. We can make it directly with a pen or can also use the computer.
Once we have the example of the design, print or multiply a few sheets to be used. Now we can start making the type of game with the storyboard below.
Game # 1 - Rehearsal Storyboard. The basis of this game is the story storyboard that has been known previously, Mass Cinderella, Red Riding Hood Girl, etc.
For the story into several sections that easily tell. Limit the words on each panel to no more than two or three lines only. This requires regular exercise.
Do this several times until we get a series of sequential segments suitable for us. Next, find some suitable images, such as photos or artwork from newspapers or magazines, use clip art or looking on the internet.
Clip, cut, paste, trace, copy and color are the basic techniques in creating storyboards. People with more artistic ability can do this better but everyone should try it yourself.
Once we have a suitable image with the words beneath the panel, proceed to the next panel.
Please note that we can cut, copy and pasting using a collection of images gathered from various sources and create a scene that helps explain the story.
Expand our storyboard on a poster board with tape and paste. Now we have a set of storyboards which can be used to find our stories.
Expand our storyboard on a poster board with tape and paste. Now we have a set of storyboards which can be used to find our stories.
Game # 2 – Story building Storyboard. Use this type of storyboard to create a new story.
Clipping is the most important processes in this type of game.
Take time to gather the pictures. We have to clip the image of interest to us.
We'll find a pattern slowly emerged. Assign pictures into categories or the same subject.
We also did-clip words that draw from an ad. There are many words that 'smart' in a magazine.
Once we have a good collection, spread clipping results in a table so that we can take and select it.
The key to success in this game is to allow the process of free association to guide our choices.
Use the sense of "what if ..." and play with the clipping. Organize and restructure them until something appears in our imagination. If you still have doubts about the power of this technique, try on a small child.
Once we get the concept of our story, we are able to clip, copy, and paste our pictures into a sheet and stuck to their story on the poster board.
We have completed a set of storyboards which can be used to develop new story ideas for written and shown.
Game # 3 - Photo Storyboard. Use this storyboard to help connect personal or family stories.
We need black and white family photos or photos clean before starting the journey this storyboard. Do not be too clear on the opening.
We're not going to get an accurate story sequence of photos of our vacation or family reunion.
Consider additional copy or cut from magazines or travel brochures, make copies of family photographs of similar events, or simply cut something from a magazine in accordance with our narrative.
Once we get the block stories, tell stories with their own words using the panel on the story sheet. Do this several times until we feel comfortable with it.
We can write a short narrative below each panel if necessary. Now after we finish our story sheet, paste on poster board.
Storyboard will give us an idea of how we take pictures for our video games. Storyboard does not have to be perfect.
Storyboard serves to help us that all good ideas are written in the script makes a good transition in the game.
In making storyboards we can decide who appears in every scene and get a better idea about how to proceed with the story and editing catches us.
We can also use a Chart Storyboard Organizer to help us plan and create a storyboard:
Explain briefly part of the story we will tell. If possible, write the description with the measures numbered.
Look at the steps that are numbered and out steps that are not about to help us in explaining the story. Add measures approximately we consider less.
Make a chart that can be used to accommodate our storyboard.
The sketch we must comply with the description of the scene. We should identify shooting, every camera movement and screen position. Pay attention to transitions such as 'cut', 'fade', 'dissolve', and other details.
                 We can make our storyboard more interesting by taking a picture from a different angle. Several types of shooting angle:
Wide Shot: This is the name of the angle of the image taken from a distance small character will appear. This type of shooting usually occurs at the beginning of the game to make players aware of the place settings.
Long Shot: At this angle of the characters appear larger than Wide Shot. Characters visible from head to toe in full but also a place settings are still clearly visible.
Medium Shot: The character seen from below waist to head. At this angle we can see the expression on the character even close enough to see what the hand of the characters.
Close-up Shot: Shows only the heads of the characters. Suitablae for showing a clear expression of character.
High Camera Angle: This position will see the characters from the top. This position makes the character seem like an important figure.
Low Camera Angle: This position will see the characters from the bottom. This position makes the characters look great and strong.

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