A successful game, in addition to the plots affected, the
characters in the game also plays an important role. A good character should be
made to meet certain criteria and represents our game that will make.
In the character creation there are a few tips that can be
followed. A character will be interesting if it meets the following criteria:
1. Character it wants
something to be achieved.
2.
For achieve his desire of the characters must struggle with various
challenges. This can be a body ownership, a relationship, a
state of mind, etc..
How do we choose a conflict that will happen to the
characters. There are several methods for character selection problem that we
will create:
1.
Trait vs. trait: Destination characters are
divided into two balanced each other or disability makes him difficult to get
what he wants. A simple case could be "duty vs. survival" as we are
faced with the problem of saving the lives of prisoners with a bet. Other examples
are "social justice vs. law" as the story of Robin Hood.
2.
Double-edged Sword: What makes the characters we
make into a hero and make him suffer. For example Superman should justify what
is wrong even though it is impossible to do and Lex Luthor had been waiting
with a half-ton of Kryptonite.
In making our character must also prepare a biography of the
character. Biographical background of the characters.
Does he have family, friends, or a secret that should not be
known by others? Does he have a particular problem? What is she like and hate?
These questions can assist in making the character biographies.
The formation of character in a game must meet the simple
rules are:
"Give players time to recognize the characters before
the main problems started."
In the movie Rocky, the first scene begins when the credits
began to walk early. The scene went straight to the fight without knowing who
the main character and if Rocky should win or not. At the end of the story must
be fought with Rocky Apollo Creed is not related at all with the fight scene at
the beginning of the story.
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